Pro Game Downloads

Core Pro Game Materials

Commissioner Expansion

FDF v2.0 Pro Game Book (Released 12/2022)

See FAQ for explanation of changes from v1.3

FDF Pro Instructions (Updated 12/2022)

FDF Scoresheet (Updated 11/2021)

FDF Alternate Scoresheet (Updated 01/2022)

This alternate scoresheet includes blank card images so that you can pencil in the team qualities right on the scoresheet. Useful for when you don't want to print out all of the team cards.

FDF Instant Results Table (Updated 11/2022)

Scroll to bottom of page for Fictional Quick Start Leagues!


Affinity Publisher Support: Using Affinity Publisher (sold separately) and the files below, you can create FDF Team Cards that look identical to those I produce for the game. To get the files, click the link below and download all three files. Refer to your operating system help system for information about installing fonts. Open the FDF Team Template as you would any other file for Affinity Publisher.


AFL & NFL - Orginal Format

AFL & NFL - Enhanced Format

Additional Enhanced Seasons will be released as they are ready - no set timetable...


Supplemental Rules for playing the USFL 2022 season with Fast Drive Football

PAT Conversions: When teams score a touchdown, they'll have the option to attempt a one-, two- or even three-point conversion. Teams will receive 1 point for a kick made with the ball snapped from the 15-yard line, 2 points for a scrimmage play from the two-yard line that successfully crosses the goal line, and 3 points for a scrimmage play from the 10-yard line that successfully crosses the goal line.

Onside kicks: Besides the traditional onside kick, teams may opt to run a 4th and 12 play from their 33 yard line. If they are successful, they retain possession. In FDF, you can simulate this play by rolling on the "4th Down - Go For It" chart with the following changes. Note that there is no timing assessed for this play.

Overtime: Overtime is a shootout in which each team's offense will alternate plays against the opposing defense from the two-yard line. Each team will run a total of three plays, and each successful scoring attempt will receive two points. The team with the most points after each team has run its three plays wins. If the score is tied after each team runs three plays, the subsequent attempts become sudden death until a winner is declared. Use the standard 2-point conversion table for each possession.


Supplemental Rules for playing XFL Seasons with Fast Drive Football

PAT Conversions: There are no extra-point kicks in the XFL. For the PAT conversion, teams run a single offensive down from the 2-yard line for 1 point, from the 5-yard line for 2 points, and from the 10-yard line for 3 points. Note that the 2 & 3 point options were not introduced until the 2001 playoffs. Use the 2-Point Conversion table in FDF as follows:


Alliance of American Football

Supplemental Rules for playing the AAF Season with Fast Drive Football

Kickoffs: There are no kickoffs to begin a half, and there are no kickoffs after a score. Teams start drives with AVERAGE field position.

PAT Conversions: All PAT's are 2-Point Conversion attempts.

Safeties: Following a SAFETY, there is no free kick. Instead the team scoring the safety automatically receives the ball in AVERAGE field position.

Onside Kicks: In lieu of an onside kick, a team can attempt an "onside conversion". In FDF this is done by attempting the 4th Down - Go For It! play. If successful, they keep the ball in GREAT field position.

Overtime: In the AAF OT rules, each team received the ball at the 10-yard line with a chance to score a touchdown and a 2-point conversion. If the two sides were tied at the end of one session, the game ended in a tie.  In FDF, each team may roll once once on the drive chart with GREAT field position. There is no option to use the 4th Down - Go For It! chart, but all FGA's are treated as a TD PASS result. Use the 2-Point conversion chart as usual.

World Football League

Supplemental Rules for playing the 1974 WFL Season with Fast Drive Football

Touchdowns: Touchdowns are worth 7 points.

PAT Conversions: 1-point Action Point (AP) may be tried after a touchdown using the AP range on the team card.

Overtime: Overtime in the regular season is one 15-minute period, divided into two halves of 7½ minutes, each starting with a kickoff by one of the teams. The complete overtime was always played; there was no "sudden death" feature. In FDF, each "half" is 6 ticks of the clock. Note that in 1975, the WFL changed its overtime to the 15-minute sudden-death period, and this should be used in any 1974 Playoff OT scenarios as well.

Football America Fictional Seasons 

Visit for more information about the Football America fictional universe for Second Season Football.

Fictional QUICK START LEAGUES Created with the Commissioner Expansion